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Quick Tips
•Edit your starting line-up of 11 players prior to the start of each game week by making transfers and substitutions;
•Select your desired formation to maximise your team's scoring potential by having the best 11 on the field;
•You can make unlimited transfers on entry, then 2 per game week up to a maximum of 40 for the Season;
•Where available (based on the selected formation), your Substitutes act as automatic emergencies;
•Name your captain (and vice captain as back-up) each game week, to receive Double points.
Your team HQ
•You can edit your entire team list while a game week is not in progress. You can also view each player's scoring and performance breakdown, in team Stats view.
•Your Team is arranged into your Starting 11 and 4 Substitutes. This is initially done at random and in a 4-4-2 formation, however you can edit your Team as much as you like, right up until the entry cut-off time at the beginning of the upcoming game week's matches.
•You can substitute between the Starting 11 and 4 Substitutes, only in their matching positions, to ensure your best 11 are in your starting line-up.
Formations
•You can select one of 9 Formations to ensure that you get the best out of your team. The 9 available formations are as follows:
•DEF-MID-FWD
4-4-2 (default)
2-5-3
3-4-3
3-5-2
4-3-3
4-5-1
5-2-3
5-3-2
5-4-1
Substitutions
•Click the button to substitute the desired player OUT of your starting 11. Then, select a highlighted replacement from the substitutes, in the matching position only, to complete your substitution.
Transfers (Trades)
•You can make unlimited transfers on your initial team entry. Your team will be locked in and entered at the start of the next upcoming game week after you joined.
•You'll then be able to transfer up to a maximum of TWO players after the conclusion of each game week, with a total of 40 transfers available for the entire Season.
•It's entirely your decision as to when and how you use them.
•Transfers can be reversed right up until the lockout time each game week.
•Trading periods will generally be open for the entire week, up until the start of the next game week's matches.
Captain & Vice Captain
•Your captain scores double points. You should also select a vice captain, who will score double points ONLY if your captain is a late withdrawal or doesn't play for any reason.
•You can change your captain and vice captain as often as you like prior to the start of each game week.
YOUR BENCH
•Where available based on the selected formation, your Substitutes (player bench) act as automatic emergencies, and will automatically have their score added (as long as they score greater than 0) to replace a player in your Starting 11 who doesn't play and receives a score of 0 - in their matching position only.
•If you have 2 or 3 available substitutes in a particular position, the lowest scoring will be used (greater than 0). A maximum of one player will be used as emergency per position.
•You'll need to set your team formation strategically to ensure you have your best Starting 11 on the field. You'll NOT have any Substitutes (and Emergencies) in some positions, depending on the selected formation.
"Zero" scoring players
•Players who actually play in a match AND score a 0 for any reason, will NOT be replaced by an emergency. Their 0 score will also have an effect on their value, being recorded as having played a game.
team & player value
•Player pricing will also play a part in team selection and trading strategy, and your overall team value.
•Each player's price will vary based on their most current performance from game week to game week. A rolling average is used to determine how a player's value changes and they must have played at least 3 matches in order for their value to increase or decrease.
•Your team value is determined based on the overall value of your selected players, plus any leftover amount in your salary cap.
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